Monday 18 July 2011

Establishing a Design Process

Hey guys,

Just thought I'd share with you what's been keeping me busy nowadays.

So I got this character design brief a couple weeks ago which had the premise of producing character designs for a modern rendition of classic 50s movie monsters that could be used in a fighting game. Though the brief and the scenario is fictitious, it does however, allow for the art that I produce be used in a multitude of situations:

1. Aspiring 3D modellers could, with permission, use the assets to produce models as well as riggers and animators to create the character from the final render and turnarounds.

2. Help build on my portfolio in terms of producing concept art and assets to suit a video game developers needs; and most importantly...

3. Help polish up on my design process


concept pass 1: silhouettes

So this is how it's looking atm, working on silhouettes so that should the character be modelled, it will have that distinction that will set him apart from the other potential characters. I'm yet to hear feedback on the client before I can progress any further. Otherwise, I can just do more silhouette sketches of the other characters.

That's all for today, I'll get back to you when I can. Ciao

P.S. Do realise that I have implemented a logo instead of a watermark, so please respect the IP and rights to my artwork.